Gal A. Kaminka's Publications

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Development of Teamwork in Physical Agents

Ari Yakir. Development of Teamwork in Physical Agents. Master's Thesis, Bar Ilan University,2007.

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Abstract

This thesis explores novel challenges in development execution of team orientedprograms in dynamic, complex domains. Examples of such domains include:MAK Virtual Forces, a platform used in Simulation and Training applications;USARSim, Gamebots and SoarBots in Unreal Tournament used for the simulation of various types of agents, and for the simulation of physical Robots in the rescuedomain; and Player/Stage environment for the simulation of various robots including pioneer and rv400 autonomous vacuum cleaners.The first part if this thesis introduces collaborative maintenance goals to team-work architectures. We propose collaborative task and team maintenance as an innovativemechanism, alternative to sequences of goals achievement and individual maintenance.We show its benefits in comparison to several alternative methods,and provide results from the various domains.The second part of the thesis describes the pre-deployment tools of development for multi-agent teams. We dive into our development environment (IDE), showing state-of-the-art facilities such as refactoring and testing for agent applications.Our IDE is object-oriented, facilitating coding by the use of pre-made templates, re-usability of components such as plans and behaviors, instead of wizzards and graphical means of programming.

Additional Information

BibTeX

@MastersThesis{ari-msc,
author = {Ari Yakir},
title = {Development of Teamwork in Physical Agents},
school = {{B}ar {I}lan {U}niversity},
year = {2007},
OPTkey = {},
OPTtype = {},
OPTaddress = {},
OPTmonth = {},
OPTnote = {},
OPTannote = {},
  wwwnote = {}, 
  abstract = {This thesis explores novel challenges in development execution of team oriented
programs in dynamic, complex domains. Examples of such domains include:
MAK Virtual Forces, a platform used in Simulation and Training applications;
USARSim, Gamebots and SoarBots in Unreal Tournament used for the simulation 
of various types of agents, and for the simulation of physical Robots in the rescue
domain; and Player/Stage environment for the simulation of various robots including pioneer 
and rv400 autonomous vacuum cleaners.
The first part if this thesis introduces collaborative maintenance goals to team-work 
architectures. We propose collaborative task and team maintenance as an innovative
mechanism, alternative to sequences of goals achievement and individual maintenance.
We show its benefits in comparison to several alternative methods,
and provide results from the various domains.
The second part of the thesis describes the pre-deployment tools of development 
for multi-agent teams. We dive into our development environment (IDE), 
showing state-of-the-art facilities such as refactoring and testing for agent applications.
Our IDE is object-oriented, facilitating coding by the use of pre-made templates, 
re-usability of components such as plans and behaviors, instead of wizzards and graphical means of programming.},
}

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